


It felt like a 3D game on a 2D plane way before that became a thing on the contemporary marketplace. Some people will argue that the game hasn’t aged well graphically and that imperfections are starting to show, but even if you look at it like this, DKC still looks unique and unlike anything you would expect to see on the SNES. Rare did also use this style with another of its popular titles on SNES, arcade fighter Killer Instinct. The pre-rendered backgrounds look fantastic and the character models are amazingly detailed, the main criticism I have is there just aren’t many of them. A lot of the enemies are simply palette swaps, which doesn’t come across as lazy developers but more a testament to the challenges the they probably had creating the game given how hard DKC pushed the SNES hardware.

The level designs of this game are just fantastic it feels like the developers put a lot of thought into the creation of each level so no two felt the same.

Often Crozza Games makes quite a few changes to the graphics, and this is no exception. Collect all items from all levels without dying, and you can get an extra 5,000 bonus points. The four levels included with the game initially was probably the one thing us old school gamers didn't like. You can download all 71 of the Crozza Remakes here.Īs mentioned, one unique feature of this game is two additional levels created by the author. Donkey Kong is a remake of the 1981 Atari arcade game with two additional levels.
